A Simple Way to Build Platformer Levels

Tinkoo drops you into an empty world made of platforms and lets you build your own 2D platformer levels from scratch. Paint terrain block by block, place the level's goal, scatter coins, drop in enemies, set up trampolines, and add moving platforms. Choose exactly where the player starts, and tune the details: how much damage enemies deal, how high your character jumps, how much health they have, how many jumps they get before running out, how fast enemies move, how fast platforms travel back and forth. It's not just about placing things, it's about deciding exactly how each piece behaves.

It's a sandbox for platformer design, simple enough to pick up in seconds, deep enough to make something genuinely your own.

The game features clean, charming pixel art and runs smoothly with controls that feel intuitive and responsive from the first try.

What works right now:

  • Full level-building toolkit: terrain painting, goal placement, coins, enemies, trampolines, moving platforms, custom player spawn point
  • Deep customization: tweak enemy damage and speed, player jump height/health/jump count, platform speed, and more
  • Smooth, responsive platforming controls
  • Playtested with kids, and it was a hit. They built genuinely funny, wild levels and had a great time doing it

What's still missing:

  • No save system yet, levels can be built and played, but are lost once you leave
  • No main menu
  • No way to share levels with other players (the plan: a space where you can play levels other people have made)
  • Themed object skins, so you can give your level a visual identity beyond the default look

Tinkoo is in active development. The core creation loop is already fun and works well. What's coming next is persistence (saving levels) and sharing, so the best levels don't just live in one session.

Updated 12 days ago
Published 21 days ago
StatusIn development
PlatformsHTML5
AuthorLutteGames
GenrePlatformer
Made withConstruct
Tags2D, Creative, jumping, Level Editor, Pixel Art
ContentNo generative AI was used

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